| ← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to EEN-EN Ratings → |
| Learn to play the TCG. | CRV-EN Card Spoiler |
Cybernetic Revolution (CRV-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cybernetic_Revolution_(TCG-EN-1E) |
|
Cybernetic Revolution
(CRV-EN060) Prepare to Strike Back TRAP / Continuous Trap Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster. (Common) |
|
Pros: Easy to play Cons: Effect is a gamble, no other effects |
|
Cybernetic Revolution
(CRV-EN059) Dimension Wall TRAP / Normal Trap You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle. (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, somewhat useful
effect Cons: Doesn't negate the attack, no other effects |
|
Cybernetic Revolution
(CRV-EN058) Conscription TRAP / Normal Trap Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. (Common) |
|
Pros: Easy to play, somewhat useful
effect Cons: Might only help the opponent out, no other effects |
|
Cybernetic Revolution
(CRV-EN057) D.D. Trap Hole TRAP / Normal Trap You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field. (Rare) |
|
Pros: Easy to play Cons: Costs you a monster for activation |
|
Cybernetic Revolution
(CRV-EN056) Rising Energy TRAP / Normal Trap Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn. (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, relatively high
ATK boost Cons: Costs a card for activation, only lasts 1 turn, no other effects |
|
Cybernetic Revolution
(CRV-EN055) Magical Explosion TRAP / Normal Trap You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard. (Rare) & (Ultimate Rare) |
|
Pros: No activation requirement Cons: Can't be activated unless you have no cards in your hand, low burn damage |
|
Cybernetic Revolution
(CRV-EN054) A Rival Appears! TRAP / Normal Trap Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster. (Common) |
|
Pros: No activation cost, pretty
useful effect Cons: Only Special Summons monsters with the same Level |
|
Cybernetic Revolution
(CRV-EN053) Spiritual Wind Art - Miyabi TRAP / Normal Trap Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. (Common) |
|
Pros: Easy to play Cons: Costs a WIND monster for activation, no other effects |
|
Cybernetic Revolution
(CRV-EN052) Spiritual Fire Art - Kuranai TRAP / Normal Trap Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster. (Common) |
|
Pros: Easy to play, relatively
potent effect Cons: Costs a FIRE monster for activation, no other effects |
|
Cybernetic Revolution
(CRV-EN051) Spiritual Water Art - Aoi TRAP / Normal Trap Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard. (Common) |
|
Pros: Easy to play Cons: Costs a WATER monster for activation, no other effects |
|
Cybernetic Revolution
(CRV-EN050) Spiritual Earth Art - Kurogane TRAP / Normal Trap Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster. (Common) |
|
Pros: Easy to play, supports EARTH
Decks Cons: Costs an EARTH monster for activation, no other effects |
|
Cybernetic Revolution
(CRV-EN049) Fire Darts TRAP / Normal Trap You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points to the total result of the die rolls x 100 points. (Rare) & (Ultimate Rare) |
|
Pros: No activation cost Cons: Low burn damage, no other effects |
|
Cybernetic Revolution
(CRV-EN048) Skyscraper SPELL / Field Spell When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only. (Super Rare) & (Ultimate Rare) |
|
Pros: Searchable, supports Elemental
Hero Decks Cons: Only applies when attacking a monster with more ATK |
|
Cybernetic Revolution
(CRV-EN047) Spark Blaster SPELL / Equip Spell You can only equip this card to "Elemental Hero Sparkman". During the main phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card. (Rare) & (Ultimate Rare) |
|
Pros: Searchable, supports Elemental
Hero Decks Cons: Destroys itself if the effect is used 3 times |
|
Cybernetic Revolution
(CRV-EN046) Bubble Shuffle SPELL / Quick-Play Spell You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its name. (Rare) & (Ultimate Rare) |
|
Pros: Supports Elemental Hero Decks,
is a Quick-Play Spell Cons: Can't be used unless both monsters are in Attack Mode |
|
Cybernetic Revolution
(CRV-EN045) Transcendent Wings SPELL / Quick-Play Spell Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from you hand or Deck. (Rare) & (Ultimate Rare) |
|
Pros: Supports Winged Kuriboh Decks,
is a Quick-Play Spell Cons: Costly to use |
|
Cybernetic Revolution
(CRV-EN044) Shien's Spy SPELL / Normal Spell Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent. (Common) |
|
Pros: Easy to play, no activation
cost Cons: Poor effect, no other effects |
|
Cybernetic Revolution
(CRV-EN043) Pot of Generosity SPELL / Normal Spell Return 2 cards from your hand to your Deck. Then shuffle your Deck. (Common) |
|
Pros: Easy to play, no activation
cost Cons: Poor effect, no other effects |
|
Cybernetic Revolution
(CRV-EN042) Des Croaking SPELL / Normal Spell You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. (Common) |
|
Pros: Easy to play, pretty potent
effect, supports Frog Decks Cons: Unlikely activation requirement |
|
Cybernetic Revolution
(CRV-EN041) System Down SPELL / Normal Spell Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard. (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, counters Machine
Decks Cons: No other effects |
|
Cybernetic Revolution
(CRV-EN040) Dragon's Mirror SPELL / Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Dragon-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) (Common) |
|
Pros: Easy to play, supports Dragon
Decks, counts as a Fusion Summon Cons: Can't banish Fusion Materials from the hand |
|
Cybernetic Revolution
(CRV-EN039) Miracle Fusion SPELL / Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Fusion monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, supports
Elemental Hero Decks, counts as a Fusion Summon Cons: Can't banish Fusion Materials from the hand |
|
Cybernetic Revolution
(CRV-EN038) Fusion Recovery SPELL / Normal Spell Add 1 "Polymerization", and 1 Fusion Material monster that was used for a Fusion Summon, from your Graveyard to your hand. (Common) |
|
Pros: Easy to play, supports Fusion
Summons Cons: Can't retrieve monsters not used in a Fusion Summon |
|
Cybernetic Revolution
(CRV-EN037) Power Bond SPELL / Normal Spell Send, from your hand or your side of the field to the Graveyard, Fusion Material monsters that are listed on a Machine-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster. (Ultra Rare) & (Ultimate Rare) |
|
Pros: Easy to play, supports Machine
Decks, potent effects Cons: Deals the Fusion's original ATK to the player's Life Points |
|
Cybernetic Revolution
(CRV-EN036) Cyber End Dragon (original artwork) LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. (Ultra Rare) & (Ultimate Rare) |
|
Pros: Easy to play, very high stats,
potent effect Cons: Can't use Fuson Substitutes (#15) |
|
Cybernetic Revolution
(CRV-EN035) Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. This card can attack twice during the same Battle Phase. (Super Rare) & (Ultimate Rare) |
|
Pros: Easy to play, high stats,
pretty potent effect Cons: Can't use Fusion Substitutes |
|
Cybernetic Revolution
(CRV-EN034) UFOroid Fighter LIGHT / Fusion Monster / Level 10 / ATK ? / DEF ? (Machine / Fusion / Effect) "UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material monsters you used for the Fusion Summon of this card. (Ultra Rare) & (Ultimate Rare) |
|
Pros: Easy to play, potentially
quite strong Cons: Undefined stats, no actual effects |
|
Cybernetic Revolution
(CRV-EN033) Steam Gyroid EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600 (Machine / Fusion) "Gyroid" + "Steamroid" (Common) |
|
Pros: Easy to play Cons: Poor stats for its Level, no effects |
|
Cybernetic Revolution
(CRV-EN032) D.D.M. - Different Dimension Master LIGHT / Effect Monster / Level 5 / ATK 1700 / DEF 1500 (Spellcaster / Effect) Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, supports
Macro Cosmos Decks
(#57) Cons: Poor stats for its Level,costs a Spell Card to Special Summon a banished monster |
|
Cybernetic Revolution
(CRV-EN031) Ebon Magician Curran DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Spellcaster / Effect) During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. (Common) |
|
Pros: Easy to play, searchable Cons: Poor stats for its Level, low burn damage |
|
Cybernetic Revolution
(CRV-EN030) Batteryman C LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0 (Thunder / Effect) If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. (Common) |
|
Pros: Easy to play, searchable,
supports Batteryman Decks Cons: 0 DEF, effects depend on monsters' battle positions, no other effects |
|
Cybernetic Revolution
(CRV-EN029) Tyranno Infinity EARTH / Effect Monster / Level 4 / ATK ? / DEF 0 (Dinosaur / Effect) The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points. (Common) |
|
Pros: Easy to play, possibly quite
strong Cons: 0 DEF, only 1000 ATK per banished Dinosaur, no other effects |
|
Cybernetic Revolution
(CRV-EN028) Poison Draw Frog WATER / Effect Monster / Level 2 / ATK 100 / DEF 100 (Aqua / Effect) When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck. (Common) |
|
Pros: Easy to play, searchable Cons: Low DEF, must be destroyed while face-up, no other effects |
|
Cybernetic Revolution
(CRV-EN027) T.A.D.P.O.L.E. WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Aqua / Effect) When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. (Common) |
|
Pros: Easy to play, searchable Cons: Useless on the field, 0 DEF |
|
Cybernetic Revolution
(CRV-EN026) Des Frog WATER / Effect Monster / Level 5 / ATK 1900 / DEF 0 (Aqua / Effect) When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. (Common) |
|
Pros: Easy to play Cons: Poor stats for its Level, must be Tribute Summoned to do anything |
|
Cybernetic Revolution
(CRV-EN025) Doitsu EARTH / Effect Monster / Level 4 / ATK 100 / DEF 200 (Fairy / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
|
Pros: Easy to play, searchable,
supports
Aitsu Decks (#56) Cons: Low DEF, must be equipped to do anything |
|
Cybernetic Revolution
(CRV-EN024) Protective Soul Ailin LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Union / Effect) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) (Common) |
|
Pros: Easy to play, searchable,
supports Lei Lei Cons: 0 DEF, must be equipped to do anything |
|
Cybernetic Revolution
(CRV-EN023) Indomitable Fighter Lei Lei EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Beast-Warrior / Effect) If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Common) |
|
Pros: Easy to play, high ATK Cons: 0 DEF, largely a copy of Goblin Attack Force (#6) |
|
Cybernetic Revolution
(CRV-EN022) Giant Kozaky EARTH / Effect Monster / Level 4 / ATK 2500 / DEF 2400 (Fiend / Effect) If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. (Common) |
|
Pros: Easy to play, high stats for
its Level Cons: Poor effects, no other effects |
|
Cybernetic Revolution
(CRV-EN021) B.E.S. Crystal Core WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1000 (Machine / Effect) Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position. (Super Rare) & (Ultimate Rare) |
|
Pros: Easy to play Cons: Poor stats and effects |
|
Cybernetic Revolution
(CRV-EN020) Goblin Elite Attack Force EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 1500 (Fiend / Effect) If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Super Rare) & (Ultimate Rare) |
|
Pros: Easy to play, high ATK Cons: Low DEF, poor effects, no other effects |
|
Cybernetic Revolution
(CRV-EN019) Cyber Archfiend DARK / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Fiend / Effect) At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. (Common) |
|
Pros: Easy to play, high DEF,
searchable Cons: Largely does nothing on the field |
|
Cybernetic Revolution
(CRV-EN018) Mechanical Hound EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 1500 (Machine / Effect) While you have no cards in your hand, your opponent cannot activate Spell Cards. (Common) |
|
Pros: Easy to play, high ATK,
somewhat useful effect Cons: Low DEF, poor effect, no other effects |
|
Cybernetic Revolution
(CRV-EN017) Cybernetic Cyclopean EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Beast-Warrior / Effect) While you have no cards in your hand, increase the ATK of this card by 1000 points. (Common) |
|
Pros: Easy to play, searchable Cons: Low DEF, poor effect, no other effects |
|
Cybernetic Revolution
(CRV-EN016) Cybernetic Magician LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Spellcaster / Effect) Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn. (Super Rare) & (Ultimate Rare) |
|
Pros: Easy to play, high ATK, pretty
useful effect Cons: Low DEF |
|
Cybernetic Revolution
(CRV-EN015) Cyber Dragon (original artwork) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand. (Super Rare) & (Ultimate Rare) |
|
Pros: Easy to play, high ATK, very
useful effect Cons: Low DEF, no other effects |
|
Cybernetic Revolution
(CRV-EN014) Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck. (Rare) |
|
Pros: Easy to play, searchable,
partly useful effects Cons: Low DEF, effects are situational |
|
Cybernetic Revolution
(CRV-EN013) Dark Catapulter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Machine / Effect) During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, searchable Cons: Low DEF, poor effects |
|
Cybernetic Revolution
(CRV-EN012) Wroughtweiler EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Machine / Effect) When this card is destroyed as a result of battle and sent to the Graveyard add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization". (Rare) & (Ultimate Rare) |
|
Pros: Easy to play, searchable,
supports Elemental Hero Decks and Fusion Summons Cons: Low DEF, must be destroyed by battle |
|
Cybernetic Revolution
(CRV-EN011) Jetroid WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand. (Common) |
|
Pros: Easy to play, high DEF,
searchable, somewhat useful effect Cons: Must be attacked |
|
Cybernetic Revolution
(CRV-EN010) UFOroid LIGHT / Effect Monster / Level 6 / ATK 1200 / DEF 1200 (Machine / Effect) When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. (Super Rare) & (Ultimate Rare) |
|
Pros: Easy to play, searchable,
supports Machine Decks Cons: Low DEF for its Level |
|
Cybernetic Revolution
(CRV-EN009) Drillroid EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Machine / Effect) If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. (Common) |
|
Pros: Easy to play, pretty useful
effect Cons: Low stats for its Level, no other effects |
|
Cybernetic Revolution
(CRV-EN008) Steamroid EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Machine / Effect) If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only. (Common) |
|
Pros: Easy to play, high stats Cons: Loses ATK if attacked |
|
Cybernetic Revolution
(CRV-EN007) Gyroid WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). (Common) |
|
Pros: Easy to play, searchable Cons: Low DEF, effect is once per turn, no other effects |
|
Cybernetic Revolution
(CRV-EN006) Patroid EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. (Common) |
|
Pros: Easy to play, searchable Cons: Low DEF, poor effect, no other effects |
|
Cybernetic Revolution
(CRV-EN005) Winged Kuriboh LV10 LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase. (Ultra Rare) & (Ultimate Rare) |
|
Pros: Easy to play, searchable,
powerful effect Cons: Low DEF, can't use effect during your Battle Phase, Summon requirement |
|
Cybernetic Revolution
(CRV-EN004) Jerry Beans Man EARTH / Normal Monster / Level 3 / ATK 1750 / DEF 0 (Plant / Normal) Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. (Common) |
|
Pros: Easy to play Cons: Poor stats for its Level, is a Normal Monster |
|
Cybernetic Revolution
(CRV-EN003) Mad Lobster WATER / Normal Monster / Level 3 / ATK 1700 / DEF 1000 (Aqua / Normal) A gourmet food renowned by the Dark World upper crust. It has sensational flavor. (Common) |
|
Pros: Easy to play Cons: Poor stats for its Level, is a Normal Monster |
|
Cybernetic Revolution
(CRV-EN002) Soitsu WIND / Normal Monster / Level 3 / ATK 0 / DEF 0 (Fairy / Normal) Apparently totally unreliable, he wonders if he has incredible potential. (Common) |
|
Pros: Easy to play, searchable Cons: Poor stats, is a Normal Monster |
|
Cybernetic Revolution
(CRV-EN001) Cycroid EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000 (Machine / Normal) The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! (Common) |
|
Pros: Easy to play, searchable Cons: Poor stats, is a Normal Monster |