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Cybernetic Revolution (CRV-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cybernetic_Revolution_(TCG-EN-1E)
Cybernetic Revolution (CRV-EN060)
Prepare to Strike Back
TRAP / Continuous Trap
Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
(Common)
Pros: Easy to play
Cons: Effect is a gamble, no other effects
Cybernetic Revolution (CRV-EN059)
Dimension Wall
TRAP / Normal Trap
You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
(Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat useful effect
Cons: Doesn't negate the attack, no other effects
Cybernetic Revolution (CRV-EN058)
Conscription
TRAP / Normal Trap
Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Might only help the opponent out, no other effects
Cybernetic Revolution (CRV-EN057)
D.D. Trap Hole
TRAP / Normal Trap
You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
(Rare)
Pros: Easy to play
Cons: Costs you a monster for activation
Cybernetic Revolution (CRV-EN056)
Rising Energy
TRAP / Normal Trap
Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
(Rare) & (Ultimate Rare)
Pros: Easy to play, relatively high ATK boost
Cons: Costs a card for activation, only lasts 1 turn, no other effects
Cybernetic Revolution (CRV-EN055)
Magical Explosion
TRAP / Normal Trap
You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
(Rare) & (Ultimate Rare)
Pros: No activation requirement
Cons: Can't be activated unless you have no cards in your hand, low burn damage
Cybernetic Revolution (CRV-EN054)
A Rival Appears!
TRAP / Normal Trap
Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
(Common)
Pros: No activation cost, pretty useful effect
Cons: Only Special Summons monsters with the same Level
Cybernetic Revolution (CRV-EN053)
Spiritual Wind Art - Miyabi
TRAP / Normal Trap
Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
(Common)
Pros: Easy to play
Cons: Costs a WIND monster for activation, no other effects
Cybernetic Revolution (CRV-EN052)
Spiritual Fire Art - Kuranai
TRAP / Normal Trap
Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
(Common)
Pros: Easy to play, relatively potent effect
Cons: Costs a FIRE monster for activation, no other effects
Cybernetic Revolution (CRV-EN051)
Spiritual Water Art - Aoi
TRAP / Normal Trap
Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
(Common)
Pros: Easy to play
Cons: Costs a WATER monster for activation, no other effects
Cybernetic Revolution (CRV-EN050)
Spiritual Earth Art - Kurogane
TRAP / Normal Trap
Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
(Common)
Pros: Easy to play, supports EARTH Decks
Cons: Costs an EARTH monster for activation, no other effects
Cybernetic Revolution (CRV-EN049)
Fire Darts
TRAP / Normal Trap
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points to the total result of the die rolls x 100 points.
(Rare) & (Ultimate Rare)
Pros: No activation cost
Cons: Low burn damage, no other effects
Cybernetic Revolution (CRV-EN048)
Skyscraper
SPELL / Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
(Super Rare) & (Ultimate Rare)
Pros: Searchable, supports Elemental Hero Decks
Cons: Only applies when attacking a monster with more ATK
Cybernetic Revolution (CRV-EN047)
Spark Blaster
SPELL / Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the main phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
(Rare) & (Ultimate Rare)
Pros: Searchable, supports Elemental Hero Decks
Cons: Destroys itself if the effect is used 3 times
Cybernetic Revolution (CRV-EN046)
Bubble Shuffle
SPELL / Quick-Play Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its name.
(Rare) & (Ultimate Rare)
Pros: Supports Elemental Hero Decks, is a Quick-Play Spell
Cons: Can't be used unless both monsters are in Attack Mode
Cybernetic Revolution (CRV-EN045)
Transcendent Wings
SPELL / Quick-Play Spell
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from you hand or Deck.
(Rare) & (Ultimate Rare)
Pros: Supports Winged Kuriboh Decks, is a Quick-Play Spell
Cons: Costly to use
Cybernetic Revolution (CRV-EN044)
Shien's Spy
SPELL / Normal Spell
Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
(Common)
Pros: Easy to play, no activation cost
Cons: Poor effect, no other effects
Cybernetic Revolution (CRV-EN043)
Pot of Generosity
SPELL / Normal Spell
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
(Common)
Pros: Easy to play, no activation cost
Cons: Poor effect, no other effects
Cybernetic Revolution (CRV-EN042)
Des Croaking
SPELL / Normal Spell
You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
(Common)
Pros: Easy to play, pretty potent effect, supports Frog Decks
Cons: Unlikely activation requirement
Cybernetic Revolution (CRV-EN041)
System Down
SPELL / Normal Spell
Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
(Rare) & (Ultimate Rare)
Pros: Easy to play, counters Machine Decks
Cons: No other effects
Cybernetic Revolution (CRV-EN040)
Dragon's Mirror
SPELL / Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Dragon-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
(Common)
Pros: Easy to play, supports Dragon Decks, counts as a Fusion Summon
Cons: Can't banish Fusion Materials from the hand
Cybernetic Revolution (CRV-EN039)
Miracle Fusion
SPELL / Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material monsters that are listed on a Fusion monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
(Rare) & (Ultimate Rare)
Pros: Easy to play, supports Elemental Hero Decks, counts as a Fusion Summon
Cons: Can't banish Fusion Materials from the hand
Cybernetic Revolution (CRV-EN038)
Fusion Recovery
SPELL / Normal Spell
Add 1 "Polymerization", and 1 Fusion Material monster that was used for a Fusion Summon, from your Graveyard to your hand.
(Common)
Pros: Easy to play, supports Fusion Summons
Cons: Can't retrieve monsters not used in a Fusion Summon
Cybernetic Revolution (CRV-EN037)
Power Bond
SPELL / Normal Spell
Send, from your hand or your side of the field to the Graveyard, Fusion Material monsters that are listed on a Machine-Type Fusion monster Card, and Special Summon that Fusion monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, supports Machine Decks, potent effects
Cons: Deals the Fusion's original ATK to the player's Life Points
Cybernetic Revolution (CRV-EN036)
Cyber End Dragon (original artwork)
LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Ultra Rare)
& (Ultimate Rare)
Pros: Easy to play, very high stats, potent effect
Cons: Can't use Fuson Substitutes (#15)
Cybernetic Revolution (CRV-EN035)
Cyber Twin Dragon
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)

"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. This card can attack twice during the same Battle Phase.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, high stats, pretty potent effect
Cons: Can't use Fusion Substitutes
Cybernetic Revolution (CRV-EN034)
UFOroid Fighter
LIGHT / Fusion Monster / Level 10 / ATK ? / DEF ?
(Machine / Fusion / Effect)

"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material monsters you used for the Fusion Summon of this card.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, potentially quite strong
Cons: Undefined stats, no actual effects
Cybernetic Revolution (CRV-EN033)
Steam Gyroid
EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600
(Machine / Fusion)

"Gyroid" + "Steamroid"
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, no effects
Cybernetic Revolution (CRV-EN032)
D.D.M. - Different Dimension Master
LIGHT / Effect Monster / Level 5 / ATK 1700 / DEF 1500
(Spellcaster / Effect)

Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
(Rare) & (Ultimate Rare)
Pros: Easy to play, supports Macro Cosmos Decks (#57)
Cons: Poor stats for its Level,costs a Spell Card to Special Summon a banished monster
Cybernetic Revolution (CRV-EN031)
Ebon Magician Curran
DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)

During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats for its Level, low burn damage
Cybernetic Revolution (CRV-EN030)
Batteryman C
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0
(Thunder / Effect)

If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field.
(Common)
Pros: Easy to play, searchable, supports Batteryman Decks
Cons: 0 DEF, effects depend on monsters' battle positions, no other effects
Cybernetic Revolution (CRV-EN029)
Tyranno Infinity
EARTH / Effect Monster / Level 4 / ATK ? / DEF 0
(Dinosaur / Effect)

The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
(Common)
Pros: Easy to play, possibly quite strong
Cons: 0 DEF, only 1000 ATK per banished Dinosaur, no other effects
Cybernetic Revolution (CRV-EN028)
Poison Draw Frog
WATER / Effect Monster / Level 2 / ATK 100 / DEF 100
(Aqua / Effect)

When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, must be destroyed while face-up, no other effects
Cybernetic Revolution (CRV-EN027)
T.A.D.P.O.L.E.
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Aqua / Effect)

When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Useless on the field, 0 DEF
Cybernetic Revolution (CRV-EN026)
Des Frog
WATER / Effect Monster / Level 5 / ATK 1900 / DEF 0
(Aqua / Effect)

When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, must be Tribute Summoned to do anything
Cybernetic Revolution (CRV-EN025)
Doitsu
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 200
(Fairy / Union / Effect)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)
Pros: Easy to play, searchable, supports Aitsu Decks (#56)
Cons: Low DEF, must be equipped to do anything
Cybernetic Revolution (CRV-EN024)
Protective Soul Ailin
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Union / Effect)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)
Pros: Easy to play, searchable, supports Lei Lei
Cons: 0 DEF, must be equipped to do anything
Cybernetic Revolution (CRV-EN023)
Indomitable Fighter Lei Lei
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Beast-Warrior / Effect)

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)
Pros: Easy to play, high ATK
Cons: 0 DEF, largely a copy of Goblin Attack Force (#6)
Cybernetic Revolution (CRV-EN022)
Giant Kozaky
EARTH / Effect Monster / Level 4 / ATK 2500 / DEF 2400
(Fiend / Effect)

If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
(Common)
Pros: Easy to play, high stats for its Level
Cons: Poor effects, no other effects
Cybernetic Revolution (CRV-EN021)
B.E.S. Crystal Core
WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1000
(Machine / Effect)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Poor stats and effects
Cybernetic Revolution (CRV-EN020)
Goblin Elite Attack Force
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 1500
(Fiend / Effect)

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK
Cons: Low DEF, poor effects, no other effects
Cybernetic Revolution (CRV-EN019)
Cyber Archfiend
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Fiend / Effect)

At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
(Common)
Pros: Easy to play, high DEF, searchable
Cons: Largely does nothing on the field
Cybernetic Revolution (CRV-EN018)
Mechanical Hound
EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 1500
(Machine / Effect)

While you have no cards in your hand, your opponent cannot activate Spell Cards.
(Common)
Pros: Easy to play, high ATK, somewhat useful effect
Cons: Low DEF, poor effect, no other effects
Cybernetic Revolution (CRV-EN017)
Cybernetic Cyclopean
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 200
(Beast-Warrior / Effect)

While you have no cards in your hand, increase the ATK of this card by 1000 points.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effect, no other effects
Cybernetic Revolution (CRV-EN016)
Cybernetic Magician
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Spellcaster / Effect)

Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK, pretty useful effect
Cons: Low DEF
Cybernetic Revolution (CRV-EN015)
Cyber Dragon (original artwork)
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)

If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK, very useful effect
Cons: Low DEF, no other effects
Cybernetic Revolution (CRV-EN014)
Elemental Hero Bubbleman
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)

If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
(Rare)
Pros: Easy to play, searchable, partly useful effects
Cons: Low DEF, effects are situational
Cybernetic Revolution (CRV-EN013)
Dark Catapulter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Machine / Effect)

During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
(Rare) & (Ultimate Rare)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Cybernetic Revolution (CRV-EN012)
Wroughtweiler
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Effect)

When this card is destroyed as a result of battle and sent to the Graveyard add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
(Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, supports Elemental Hero Decks and Fusion Summons
Cons: Low DEF, must be destroyed by battle
Cybernetic Revolution (CRV-EN011)
Jetroid
WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)

At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand.
(Common)
Pros: Easy to play, high DEF, searchable, somewhat useful effect
Cons: Must be attacked
Cybernetic Revolution (CRV-EN010)
UFOroid
LIGHT / Effect Monster / Level 6 / ATK 1200 / DEF 1200
(Machine / Effect)

When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, supports Machine Decks
Cons: Low DEF for its Level
Cybernetic Revolution (CRV-EN009)
Drillroid
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Machine / Effect)

If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Common)
Pros: Easy to play, pretty useful effect
Cons: Low stats for its Level, no other effects
Cybernetic Revolution (CRV-EN008)
Steamroid
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800
(Machine / Effect)

If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.
(Common)
Pros: Easy to play, high stats
Cons: Loses ATK if attacked
Cybernetic Revolution (CRV-EN007)
Gyroid
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)

Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, effect is once per turn, no other effects
Cybernetic Revolution (CRV-EN006)
Patroid
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)

Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effect, no other effects
Cybernetic Revolution (CRV-EN005)
Winged Kuriboh LV10
LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200
(Fairy / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, powerful effect
Cons: Low DEF, can't use effect during your Battle Phase, Summon requirement
Cybernetic Revolution (CRV-EN004)
Jerry Beans Man
EARTH / Normal Monster / Level 3 / ATK 1750 / DEF 0
(Plant / Normal)

Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Cybernetic Revolution (CRV-EN003)
Mad Lobster
WATER / Normal Monster / Level 3 / ATK 1700 / DEF 1000
(Aqua / Normal)

A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Cybernetic Revolution (CRV-EN002)
Soitsu
WIND / Normal Monster / Level 3 / ATK 0 / DEF 0
(Fairy / Normal)

Apparently totally unreliable, he wonders if he has incredible potential.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster
Cybernetic Revolution (CRV-EN001)
Cycroid
EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000
(Machine / Normal)

The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
(Common)
Pros: Easy to play, searchable
Cons: Poor stats, is a Normal Monster