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Dark Beginning 1 (DB1-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_1_(TCG-EN-UE) |
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Dark
Beginning 1
(DB1-EN250) The Earl of Demise DARK / Normal Monster / Level 5 / ATK 2000 / DEF 700 (Fiend / Normal) This gentlemanly creature is extremely wicked, feared by man and fiend alike. (Common) |
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Pros: Easy to play Cons: Poor stats for its Level, is a Normal Monster |
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Dark
Beginning 1
(DB1-EN249) Earthbound Spirit EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000 (Fiend / Normal) A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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(DB1-EN248) Headless Knight EARTH / Normal Monster / Level 4 / ATK 1450 / DEF 1700 (Fiend / Normal) A haunted spirit of a falsely accused knight who wanders in search of truth and justice. (Common) |
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Pros: Easy to play, searchable Cons: Poor stats for its Level, is a Normal Monster |
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Dark
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(DB1-EN247) The Gross Ghost of Fled Dreams DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1800 (Fiend / Normal) This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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Dark
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(DB1-EN246) The Portrait's Secret EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500 (Fiend / Normal) A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. (Common) |
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Rating: 1 out of 5 The secret's out. This guy is not playable. |
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(DB1-EN245) Mage Power SPELL / Equip Spell Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field. (Ultra Rare) |
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Pros: Easy to play, pretty potent
effect Cons: Relies on controlling Spell and Trap Cards, no other effects |
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Dark
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(DB1-EN244) United We Stand SPELL / Equip Spell Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control. (Ultra Rare) |
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Pros: Easy to play, pretty potent
effect Cons: Relies on controlling Monster Cards, no other effects |
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Dark
Beginning 1
(DB1-EN243) Scroll of Bewitchment SPELL / Equip Spell Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. (Common) |
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Pros: Easy to play Cons: Minimal effect, no other effects |
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Dark
Beginning 1
(DB1-EN242) Jar of Greed TRAP / Normal Trap Draw 1 card from your Deck. (Rare) |
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Pros: Easy to play Cons: Minimal effect, no other effects |
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Dark
Beginning 1
(DB1-EN241) Marie the Fallen One DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1200 (Fiend / Effect) As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases. (Common) |
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Pros: Easy to play, supports LP Gain
Decks Cons: Low LP boost, poor stats for its Level, no other effects, must be in the Grave to do anything |
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Beginning 1
(DB1-EN240) St. Joan LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000 (Fairy / Fusion) "The Forgiving Maiden" + "Marie the Fallen One" (Common) |
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Pros: Easy to play, high ATK Cons: No effects, low DEF for its Level |
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(DB1-EN239) The Forgiving Maiden LIGHT / Effect Monster / Level 4 / ATK 850 / DEF 2000 (Fairy / Effect) Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Bad effect, no other effects |
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(DB1-EN238) Hysteric Fairy LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Fairy / Effect) Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. (Common) |
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Pros: Easy to play, high ATK,
supports LP Gain Decks Cons: Bad effect, no other effects |
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Dark
Beginning 1
(DB1-EN237) Cure Mermaid WATER / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Fish / Effect) As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. (Common) |
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Pros: Easy to play, searchable,
supports LP Gain Decks Cons: Low DEF, no other effects |
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Dark
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(DB1-EN236) Dancing Fairy WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fairy / Effect) As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. (Common) |
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Pros: Easy to play, supports LP Gain
Decks Cons: Low DEF, must be in Defense Mode to do anything, no other effects |
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Dark
Beginning 1
(DB1-EN235) Spirit of the Breeze WIND / Effect Monster / Level 3 / ATK 0 / DEF 1800 (Fairy / Effect) As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports LP Gain Decks Cons: Must be in Attack Mode to do anything, no other effects |
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Dark
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(DB1-EN234) Fire Princess FIRE / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Pyro / Effect) Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points. (Common) |
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Pros: Easy to play, searchable,
supports LP Gain Decks Cons: Low DEF, no other effects |
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(DB1-EN233) Amazon Archer EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Warrior / Effect) Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points. (Common) |
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Pros: Easy to play, searchable,
decent burn damage Cons: Low DEF, effect costs 2 monsters, no other effects |
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Dark
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(DB1-EN232) Card of Safe Return SPELL / Continuous Spell When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. (Common) |
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Pros: Easy to play, useful effect Cons: Limited ways to trigger effect, no other effects |
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Dark
Beginning 1
(DB1-EN231) Jam Defender TRAP / Continuous Trap When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam". (Common) |
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Pros: Easy to play, supports Revival
Jam Cons: Requires an opponent's monster to attack, no other effects |
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Dark
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(DB1-EN230) Infinite Cards SPELL / Continuous Spell As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. (Common) |
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Pros: Easy to play Cons: Affects both players, no other effects |
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Dark
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(DB1-EN229) Jam Breeding Machine SPELL / Continuous Spell During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/ WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). (Common) |
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Pros: Easy to play Cons: Can't Summon non-Slime Tokens, slow effect, Tokens are weak |
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(DB1-EN228) Torrential Tribute TRAP / Normal Trap You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field. (Ultra Rare) |
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Pros: Easy to play, powerful effect Cons: Can't be used unless a monster is Summoned, may include your monsters |
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Dark
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(DB1-EN227) Fairy Box TRAP / Continuous Trap Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. (Common) |
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Pros: Easy to play, somewhat useful
effect, low maintenance cost Cons: 1st effect is a gamble |
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Dark
Beginning 1
(DB1-EN226) Tornado Wall TRAP / Continuous Trap This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. (Common) |
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Pros: Easy to play, pretty useful
effect Cons: Destroys itself if Umi leaves the field, can't be used unless Umi is active |
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(DB1-EN225) Lightning Blade SPELL / Equip Spell You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. (Common) |
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Pros: Easy to play, pretty decent
boost, supports Warrior Decks, counters WATER Decks Cons: Low ATK loss |
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(DB1-EN224) Return of the Doomed SPELL / Normal Spell Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. (Common) |
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Pros: Easy to play Cons: Costs a monster for activation, doesn't Special Summon the retrieved monster, slow to resolve |
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Dark
Beginning 1
(DB1-EN223) Mask of Brutality SPELL / Equip Spell Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card. (Common) |
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Pros: Easy to play, decent ATK boost Cons: Destroys itself if you don't pay 1000 Life Points at your Standby Phases, monster loses DEF |
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(DB1-EN222) Mask of the Accursed SPELL / Equip Spell The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Minimal burn damage |
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(DB1-EN221) Mask of Restrict TRAP / Continuous Trap Neither player can Tribute any monster under any conditions. (Common) |
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Pros: Easy to play, possibly potent
effect Cons: Affects you as well, no other effects |
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Dark
Beginning 1
(DB1-EN220) Mask of Dispel SPELL / Continuous Spell Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. (Common) |
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Pros: Easy to play Cons: Low burn damage, doesn't negate Spell Card's effect, destroys itself if the Spell Card leaves the field |
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(DB1-EN219) Curse of the Masked Beast SPELL / Ritual Spell This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. (Common) |
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Pros: Easy to play Cons: Can't be used to Ritual Summon other Rituals |
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(DB1-EN218) Mask of Weakness TRAP / Normal Trap Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. (Common) |
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Pros: Easy to play Cons: ATK loss is temporary |
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(DB1-EN217) Chosen One SPELL / Normal Spell Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard. (Common) |
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Pros: Easy to play Cons: Very risky effect, no other effects, requires 3 cards for activation |
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(DB1-EN216) Nuvia the Wicked DARK / Effect Monster / Level 4 / ATK 2000 / DEF 800 (Fiend / Effect) If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field. (Common) |
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Pros: Easy to play, high ATK for its
Level Cons: Poor effects, low DEF |
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(DB1-EN215) Melchid the Four-Face Beast DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Fiend / Normal) This monster has four different masks for four different attacks. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN214) The Masked Beast DARK / Ritual Monster / Level 8 / ATK 3200 / DEF 1800 (Fiend / Ritual) This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. (Super Rare) |
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Pros: Easy to play, high stats Cons: No actual effects |
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(DB1-EN213) Grand Tiki Elder DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Fiend / Normal) A masked monster that wields the most deadly of curses. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Dark
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(DB1-EN212) Shining Abyss LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800 (Fairy / Normal) This monster employs the powers of both Light and Darkness. (Common) |
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Pros: Easy to play, high DEF Cons: Low ATK, is a Normal Monster |
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(DB1-EN211) Amphibian Beast WATER / Normal Monster / Level 6 / ATK 2400 / DEF 2000 (Fish / Normal) On land or in the sea, the speed of this monster is unmatchable. (Common) |
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Pros: Easy to play, high stats for
its Level Cons: Is a Normal Monster |
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(DB1-EN210) Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. (Common) |
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Pros: Easy to play, searchable, can
revive itself Cons: Low DEF, doesn't revive itself until your next Standby Phase, costs 1000 LP to do so |
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(DB1-EN209) Humanoid Worm Drake WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000 (Aqua / Fusion) "Worm Drake" + "Humanoid Slime" (Common) |
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Pros: Easy to play Cons: Poor stats for its Level, no effects |
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(DB1-EN208) Worm Drake EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500 (Reptile / Normal) Once this monster wraps itself around a victim, there is no escape. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN207) Humanoid Slime WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Aqua / Normal) This slime apparently has some human genes in its genetic makeup. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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(DB1-EN206) Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN205) Insect Barrier SPELL / Continuous Spell Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field. (Common) |
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Pros: Easy to play, counters Insect
Decks Cons: No other effects |
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(DB1-EN204) Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card. (Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF, only counters Equip Spells |
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(DB1-EN203) The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. (Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Poor stats for its Level, no other effects |
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(DB1-EN202) Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn. (Super Rare) |
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Pros: Easy to play, high ATK for its
Level Cons: 0 DEF, poor effect, no other effects |
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(DB1-EN201) Mad Sword Beast EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Dinosaur / Effect) When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (Rare) |
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Pros: Easy to play, useful effect,
searchable Cons: Low DEF, unlikely to apply effect due to low ATK |
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(DB1-EN200) Red Moon Baby DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000 (Zombie / Effect) You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, unlikely to apply effect due to low ATK |
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(DB1-EN199) Gradius LIGHT / Normal Monster / Level 4 / ATK 1200 / DEF 800 (Machine / Normal) A high-performance jet fighter with power capsules for variable attack capabilities. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN198) 4-Starred Ladybug of Doom WIND / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Insect / Flip / Effect) FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. (Common) |
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Pros: Easy to play, searchable,
somewhat potent effect Cons: Low DEF, must be Set to use effect, only counters Level 4 monsters |
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(DB1-EN197) Bombardment Beetle WIND / Effect Monster / Level 2 / ATK 400 / DEF 900 (Insect / Flip / Effect) FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, must be Set to use effect, poor effect |
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(DB1-EN196) Hayabusa Knight EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700 (Warrior / Effect) This card can attack twice during the same Battle Phase. (Rare) |
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Pros: Easy to play, searchable Cons: Low DEF, unlikely to use effect due to low ATK |
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(DB1-EN195) Thousand-Eyes Restrict DARK / Fusion Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Fusion / Effect) "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. (Ultra Rare) |
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Pros: Easy to play, very potent
effects Cons: 0 DEF, prevents attacks from your other monsters, can only equip itself with 1 monster at a time, must be equipped to prevent destruction in battle |
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(DB1-EN194) Thousand-Eyes Idol DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. (Common) |
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Pros: Easy to play, searchable Cons: 0 DEF, is a Normal Monster |
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(DB1-EN193) Deepsea Warrior WATER / Effect Monster / Level 5 / ATK 1600 / DEF 1800 (Warrior / Effect) As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Poor stats for its Level, no other effects |
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(DB1-EN192) Drill Bug EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 200 (Insect / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck. (Common) |
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Pros: Easy to play, searchable,
supports Insect Decks Cons: Low DEF, unlikely to apply effect due to low ATK, only places Parasite Paracide on top of the Deck |
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(DB1-EN191) Sword Hunter EARTH / Effect Monster / Level 7 / ATK 2450 / DEF 1700 (Warrior / Effect) A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Low ATK boost, poor stats for its Level, must destroy monster in battle to equip to itself |
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(DB1-EN190) The Legendary Fisherman WATER / Effect Monster / Level 5 / ATK 1850 / DEF 1600 (Warrior / Effect) As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. (Rare) |
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Pros: Easy to play, somewhat useful
effects Cons: Poor stats for its Level |
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(DB1-EN189) Shadow of Eyes TRAP / Normal Trap You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. (Common) |
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Pros: Easy to play, counters Stall
Decks and Flip Monsters Cons: Only affects 1 monster that is Set |
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(DB1-EN188) Type Zero Magic Crusher TRAP / Continuous Trap Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. (Common) |
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Pros: Easy to play Cons: Minimal burn damage, costs a Spell Card to do so, no other effects |
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(DB1-EN187) Gravity Bind TRAP / Continuous Trap All Level 4 or higher monsters on the field cannot attack. (Common) |
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Pros: Easy to play, very useful
effect, supports Stall Decks Cons: Inludes your monsters, no other effects |
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(DB1-EN186) Infinite Dismissal TRAP / Continuous Trap Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. (Common) |
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Pros: Easy to play, counters
low-Level Decks Cons: Slow effect, no other effects |
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(DB1-EN185) Magic Drain TRAP / Counter Trap You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. (Rare) |
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Pros: Easy to play, can counter
Spell Cards for free Cons: Opponent can negate effect entirely |
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(DB1-EN184) Ground Collapse SPELL / Continuous Spell Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. (Common) |
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Pros: Easy to play, somewhat potent
effect Cons: No other effects |
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(DB1-EN183) Dimensionhole SPELL / Normal Spell Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. (Common) |
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Pros: Easy to play Cons: Can't use Monster Zone while monster is banished, can't banish opponent's monster |
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(DB1-EN182) Shift TRAP / Normal Trap You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. (Common) |
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Pros: Easy to play Cons: Doesn't work on effects that don't target |
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(DB1-EN181) Monster Recovery SPELL / Quick-Play Spell Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) (Common) |
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Pros: Easy to play, is a Quick-Play
Spell Cons: Quite a big risk |
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(DB1-EN180) Rain of Mercy SPELL / Normal Spell Increase the Life Points of both players by 1000 points. (Common) |
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Pros: Easy to play, supports LP Gain
Decks Cons: Affects both players |
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(DB1-EN179) Limiter Removal SPELL / Quick-Play Spell Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. (Rare) |
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Pros: Easy to play, potent effects,
supports Machine Decks, is a Quick-Play Spell Cons: Destroys affected monsters at the End Phase |
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(DB1-EN178) Fairy Meteor Crush SPELL / Equip Spell When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (Rare) |
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Pros: Easy to play, potent effect Cons: Not useful on weaker monsters |
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(DB1-EN177) Burning Land SPELL / Continuous Spell Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. (Common) |
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Pros: Easy to play, counters Field
Spells Cons: Low burn damage, affects both players |
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(DB1-EN176) Bubonic Vermin EARTH / Effect Monster / Level 3 / ATK 900 / DEF 600 (Beast / Flip / Effect) FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck. (Common) |
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Pros: Easy to play, supports Stall
Decks Cons: Must be Set to apply effect, can only Special Summon other copies |
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(DB1-EN175) Skull Invitation TRAP / Continuous Trap Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. (Common) |
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Pros: Easy to play, counters
Graveyard-heavy Decks Cons: Applies to your cards, minimal burn damage |
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(DB1-EN174) Solemn Wishes TRAP / Continuous Trap Increase your Life Points by 500 points each time you draw a card (or cards). (Common) |
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Pros: Easy to play, supports LP Gain
Decks Cons: Low LP boost, no other effects, doesn't work for drawing cards by effects |
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(DB1-EN173) Attack and Receive TRAP / Normal Trap You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. (Common) |
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Pros: Easy to play Cons: Low effect damage, requires other copies to deal any more damage, doesn't negate effect damage |
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(DB1-EN172) Gamble TRAP / Normal Trap You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. (Common) |
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Pros: Possibly big payoff Cons: Largely very risky |
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(DB1-EN171) Minor Goblin Official TRAP / Continuous Trap You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. (Common) |
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Pros: Relatively easy to play Cons: Low burn damage, no other effects |
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(DB1-EN170) Exchange SPELL / Normal Spell Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) (Super Rare) |
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Pros: Easy to play Cons: Very risky, applies to both players |
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(DB1-EN169) Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. (Super Rare) |
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Pros: Easy to play, useful effect Cons: Low stats, only applies for 1 turn, can't activate other Trap Card types |
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(DB1-EN168) Change of Heart SPELL / Normal Spell Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. (Ultra Rare) |
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Pros: Easy to play, potent effect Cons: Forbidden in tournaments, lasts only 1 turn |
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(DB1-EN167) The Cheerful Coffin SPELL / Normal Spell Discard up to 3 Monster Cards from your hand to the Graveyard. (Common) |
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Pros: Easy to play, supports
Graveyard-heavy Decks Cons: No other effects |
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(DB1-EN166) Soul Release SPELL / Normal Spell Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. (Common) |
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Pros: Easy to play, counters
Graveyard-heavy Decks Cons: No other effects |
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(DB1-EN165) Tribute to the Doomed SPELL / Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. (Rare) |
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Pros: Easy to play Cons: Costs a card for activation, no other effects, only destroys Monster Cards |
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(DB1-EN164) Fake Trap TRAP / Normal Trap You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). (Common) |
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Pros: Easy to play Cons: Largely useless on the field |
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(DB1-EN163) Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. (Rare) |
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Pros: Easy to play, searchable,
useful effect Cons: Low DEF, must be Set to apply effect |
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(DB1-EN162) Jinzo #7 DARK / Effect Monster / Level 2 / ATK 500 / DEF 400 (Machine / Effect) This monster can attack your opponent's Life Points directly. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, no other effects |
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(DB1-EN161) Blast Juggler FIRE / Effect Monster / Level 3 / ATK 800 / DEF 900 (Machine / Effect) You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, poor effect, no other effects |
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(DB1-EN160) Mystic Lamp DARK / Effect Monster / Level 1 / ATK 400 / DEF 300 (Spellcaster / Effect) This monster can attack your opponent's Life Points directly. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, no other effects |
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Dark
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(DB1-EN159) Suijin WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Aqua / Effect) You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. (Common) |
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Pros: Easy to play, relatively
useful effect Cons: Poor stats for its Level, can only apply effect once while face-up |
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(DB1-EN158) Kazejin WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200 (Spellcaster / Effect) You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. (Common) |
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Pros: Easy to play, relatively
useful effect Cons: Poor stats for its Level, can only apply effect once while face-up |
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(DB1-EN157) Sanga of the Thunder LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Thunder / Effect) You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. (Common) |
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Pros: Easy to play, relatively
useful effect Cons: Poor stats for its Level, can only apply effect once while face-up |
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(DB1-EN156) Elegant Egotist SPELL / Normal Spell You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. (Common) |
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Pros: Easy to play, supports Harpie
Decks Cons: Very limited options, no other effects |
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(DB1-EN155) Petit Moth EARTH / Normal Monster / Level 1 / ATK 300 / DEF 200 (Insect / Normal) This small but deadly creature is better off avoided. (Common) |
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Pros: Easy to play, searchable Cons: Very low DEF, is a Normal Monster |
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(DB1-EN154) Masked Sorcerer DARK / Effect Monster / Level 4 / ATK 900 / DEF 1400 (Spellcaster / Effect) When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, unlikely to apply effect due to low ATK |
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(DB1-EN153) B. Skull Dragon DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500 (Dragon / Fusion) "Summoned Skull" + "Red-Eyes B. Dragon" (Super Rare) |
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Pros: Easy to play, very strong
stats Cons: No effects |
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(DB1-EN152) Big Eye DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Fiend / Flip / Effect) FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Must be Set to apply effect, low DEF, no other effects |
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(DB1-EN151) White Magical Hat LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 700 (Spellcaster / Effect) When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, poor effect, no other effects |
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(DB1-EN150) Mask of Darkness DARK / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fiend / Flip / Effect) FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, must be Set to apply effect, low DEF, no other effects |
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(DB1-EN149) Armored Zombie DARK / Normal Monster / Level 3 / ATK 1500 / DEF 0 (Zombie / Normal) This warrior blindly swings a deadly blade with devastating force. (Common) |
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Pros: Easy to play, searchable Cons: 0 DEF, is a Normal Monster |
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(DB1-EN148) Cocoon of Evolution EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Insect / Effect) You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Poor effect |
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(DB1-EN147) Kojikocy EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Warrior / Normal) A man-hunter with powerful arms that can crush boulders. (Common) |
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Pros: Easy to play, searchable Cons: Poor stats, is a Normal Monster |
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(DB1-EN146) Harpie Lady Sisters WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100 (Winged Beast / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". (Common) |
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Pros: Relatively easy to play Cons: Poor stats for its Level, no actual effects |
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(DB1-EN145) Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN144) Larvae Moth EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400 (Insect / Effect) This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". (Common) |
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Pros: Searchable Cons: Very low DEF, no actual effects, Summon requirement |
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(DB1-EN143) Armored Lizard EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Reptile / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN142) Summoned Skull (original artwork) DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Super Rare) |
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Pros: Easy to play, high ATK for its
Level Cons: Low DEF, is a Normal Monster |
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(DB1-EN141) Winged Dragon, Guardian of the Fortress #1 WIND / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Dragon / Normal) A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN140) Feral Imp DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Fiend / Normal) A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN139) Exodia the Forbidden One DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. (Ultra Rare) |
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Pros: Easy to play, searchable,
instant win Cons: Low DEF, needs all 5 cards to apply win condition, no actual effects |
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(DB1-EN138) Left Arm of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
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Pros: Easy to play, searchable, part
of an instant win Cons: Low DEF, is a Normal Monster |
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(DB1-EN137) Right Arm of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
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Pros: Easy to play, searchable, part
of an instant win Cons: Low DEF, is a Normal Monster |
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(DB1-EN136) Left Leg of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
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Pros: Easy to play, searchable, part
of an instant win Cons: Low DEF, is a Normal Monster |
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(DB1-EN135) Right Leg of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. (Common) |
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Pros: Easy to play, searchable, part
of an instant win Cons: Low DEF, is a Normal Monster |
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(DB1-EN134) Pot of Greed SPELL / Normal Spell Draw 2 cards from your Deck. (Super Rare) |
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Pros: Easy to play, very useful
effect Cons: Forbidden in tournaments |
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(DB1-EN133) Monster Reborn SPELL / Normal Spell Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. (Ultra Rare) |
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Pros: Easy to play, very useful
effect Cons: Forbidden in tournaments |
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(DB1-EN132) Hane-Hane EARTH / Effect Monster / Level 2 / ATK 450 / DEF 500 (Beast / Flip / Effect) FLIP: Select 1 monster on the field and return it to its owner's hand. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, must be Set to apply effect, no other effects |
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(DB1-EN131) Man-Eater Bug EARTH / Effect Monster / Level 2 / ATK 450 / DEF 600 (Insect / Flip / Effect) FLIP: Destroy 1 monster on the field. (Rare) |
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Pros: Easy to play, searchable Cons: Low DEF, must be Set to apply effect, no other effects |
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(DB1-EN130) Armed Ninja EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Flip / Effect) FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, must be Set to apply effect, no other effects |
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(DB1-EN129) Swords of Revealing Light SPELL / Normal Spell Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. (Super Rare) |
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Pros: Easy to play, supports Stall
Decks Cons: Doesn't negate activated effects resulting from being flipped face-up, no other effects |
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(DB1-EN128) Stop Defense SPELL / Normal Spell Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. (Common) |
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Pros: Easy to play, counters Stall
Decks Cons: Doesn't negate activated effects resulting from being flipped face-up, no other effects |
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(DB1-EN127) Reaper of the Cards DARK / Effect Monster / Level 5 / ATK 1380 / DEF 1930 (Fiend / Flip / Effect) FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. (Common) |
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Pros: Easy to play, searchable Cons: Must be Set to apply effect, no other effects, low DEF for its Level |
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(DB1-EN126) Red-Eyes B. Dragon (original artwork) DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. (Super Rare) |
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Pros: Easy to play Cons: Low stats for its Level, is a Normal Monster |
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(DB1-EN125) Uraby EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Dinosaur / Normal) Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN124) Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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(DB1-EN123) Curse of Dragon DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500 (Dragon / Normal) A wicked dragon that taps into dark forces to execute a powerful attack. (Common) |
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Pros: Easy to play Cons: Poor stats for its Level, is a Normal Monster |
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(DB1-EN122) Gaia the Dragon Champion WIND / Fusion Monster / Level 7 / ATK 2600 / DEF 2100 (Dragon / Fusion) "Gaia the Fierce Knight" + "Curse of Dragon" (Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, no actual effects |
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(DB1-EN121) Beaver Warrior EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500 (Beast-Warrior / Normal) What this creature lacks in size it makes up for in defense when battling in the prairie. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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(DB1-EN120) Mystical Elf LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Normal) A delicate elf that lacks offense, but has a terrific defense backed by mystical power. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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(DB1-EN119) Polymerization (original artwork) SPELL / Normal Spell Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (Common) |
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Pros: Easy to play, key card in
Fusion Summons Cons: No other effects |
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(DB1-EN118) Trap Hole TRAP / Normal Trap When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. (Rare) |
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Pros: Easy to play, pretty useful
effect Cons: Doesn't work against Special Summons |
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(DB1-EN117) Fissure SPELL / Normal Spell Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: No other effects |
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(DB1-EN116) Hinotama SPELL / Normal Spell Inflict 500 points of Direct Damage to your opponent's Life Points. (Common) |
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Pros: Easy to play Cons: Minimal burn damage, no other effects |
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(DB1-EN115) Red Medicine SPELL / Normal Spell Increase your Life Points by 500 points. (Common) |
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Pros: Easy to play Cons: Minimal LP boost, no other effects |
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(DB1-EN114) Raigeki SPELL / Normal Spell Destroy all monsters on your opponent's side of the field. (Ultra Rare) |
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Pros: Easy to play, very potent
effect Cons: Forbidden in tournaments |
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(DB1-EN113) Dark Hole SPELL / Normal Spell Destroy all monsters on the field. (Super Rare) |
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Pros: Easy to play, very potent
effect Cons: Forbidden in tournaments, includes your monsters |
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(DB1-EN112) Umi SPELL / Field Spell Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. (Common) |
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Pros: Easy to play, searchable,
supports multiple Decks, counters Machine and Pyro Decks Cons: Low ATK and DEF boost and loss |
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(DB1-EN111) Dragon Capture Jar TRAP / Continuous Trap As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. (Common) |
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Pros: Easy to play, searchable,
counters Dragon Decks Cons: Minimal effect, no other effects |
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(DB1-EN110) Masaki the Legendary Swordsman EARTH / Normal Monster / Level 4 / ATK 1100 / DEF 1100 (Warrior / Normal) Legendary swordmaster Masaki is a veteran of over 100 battles. (Common) |
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Pros: Easy to play, searchable Cons: Poor stats, is a Normal Monster |
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(DB1-EN109) Aqua Madoor WATER / Normal Monster / Level 4 / ATK 1200 / DEF 2000 (Spellcaster / Normal) A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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(DB1-EN108) Dark King of the Abyss DARK / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Fiend / Normal) It's said that this King of the Netherworld once had the power to rule over the dark. (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN107) Flame Manipulator FIRE / Normal Monster / Level 3 / ATK 900 / DEF 1000 (Spellcaster / Normal) This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN106) Silver Fang EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Beast / Normal) A snow wolf that's beautiful to the eye, but absolutely vicious in battle. (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN105) Mammoth Graveyard EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Dinosaur / Normal) A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN104) Celtic Guardian (original artwork) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN103) Gaia the Fierce Knight (original artwork) EARTH / Normal Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Normal) A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. (Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, is a Normal Monster |
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(DB1-EN102) Dark Magician (4th artwork) DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. (Ultra Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, is a Normal Monster |
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(DB1-EN101) Skull Servant DARK / Normal Monster / Level 1 / ATK 300 / DEF 200 (Zombie / Normal) A skeletal ghost that isn't strong but can mean trouble in large numbers. (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN100) Flame Swordsman (original artwork) FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Fusion) "Flame Manipulator + "Masaki the Legendary Swordsman" (Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, no actual effects |
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(DB1-EN099) Hitotsu-Me Giant EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1000 (Beast-Warrior / Normal) A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. (Common) |
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Pros: Easy to play, searchable Cons: Poor DEF, is a Normal Monster |
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(DB1-EN098) Blue-Eyes White Dragon (4th artwork) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. (Ultra Rare) |
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Pros: Easy to play, high stats Cons: Is a Normal Monster |
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(DB1-EN097) Big Shield Guardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. (Ultra Rare) |
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Pros: Easy to play, searchable, high
DEF Cons: Pretty poor effects |
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(DB1-EN096) Dark Sage DARK / Effect Monster / Level 9 / ATK 2800 / DEF 3200 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. (Ultra Rare) |
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Pros: Easy to play, high stats Cons: Summon requirement, poor effects |
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(DB1-EN095) Buster Blader (original artwork) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. (Super Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, low ATK boost, only gains ATK for Dragon monsters |
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(DB1-EN094) Harpie's Brother WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600 (Winged Beast / Normal) With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. (Common) |
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Pros: Easy to play, high ATK Cons: Poor DEF, is a Normal Monster |
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(DB1-EN093) Kiseitai DARK / Effect Monster / Level 2 / ATK 300 / DEF 800 (Fiend / Effect) When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. (Common) |
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Pros: Easy to play, searchable Cons: Doesn't prevent the equipped monster's attacks or negate its effects |
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(DB1-EN092) Morphing Jar #2 EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700 (Rock / Flip / Effect) FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard. (Rare) |
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Pros: Easy to play, searchable Cons: Must be Set to apply effect, risky overall, low DEF |
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(DB1-EN091) Premature Burial SPELL / Equip Spell Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. (Super Rare) |
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Pros: Easy to play, pretty useful
effect Cons: Only Special Summons in Attack Position |
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(DB1-EN090) The Shallow Grave SPELL / Normal Spell Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Applies to both players, only Special Summons face-down |
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(DB1-EN089) Nobleman of Extermination SPELL / Normal Spell Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Doesn't destroy face-up Spell or Trap Cards, may affect both players |
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(DB1-EN088) Nobleman of Crossout SPELL / Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks. (Super Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Doesn't destroy face-up monsters, may affect both players |
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(DB1-EN087) Magical Hats TRAP / Normal Trap Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. (Rare) |
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Pros: Relatively easy to play Cons: Minimal effects |
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(DB1-EN086) Imperial Order TRAP / Continuous Trap As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed. (Ultra Rare) |
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Pros: Easy to play, potent effect,
low maintenance cost Cons: Forbidden in tournaments, affects your Spell Cards |
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(DB1-EN085) Respect Play TRAP / Continuous Trap During their respective turns, each player must show their opponent their hand. (Common) |
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Pros: Easy to play Cons: Poor effect, no other effects |
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(DB1-EN084) Light of Intervention TRAP / Continuous Trap Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. (Common) |
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Pros: Easy to play, counters Flip
Monsters Cons: Includes your Flip Monsters, no other effects |
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(DB1-EN083) Ceasefire TRAP / Normal Trap Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. (Super Rare) |
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Pros: Easy to play, pretty potent
effects Cons: Low burn damage |
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(DB1-EN082) Backup Soldier TRAP / Normal Trap You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. (Common) |
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Pros: Relatively easy to play,
supports Normal Monster Decks Cons: Requres at least 5 monsters in the Grave, can't retrieve Effect Monsters |
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(DB1-EN081) DNA Surgery TRAP / Continuous Trap When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. (Common) |
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Pros: Easy to play Cons: Minimal effect, no other effects |
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(DB1-EN080) Forced Requisition TRAP / Continuous Trap You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. (Common) |
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Pros: Easy to play Cons: Effect doesn't apply until the next time you discard |
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(DB1-EN079) Numinous Healer TRAP / Normal Trap You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. (Common) |
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Pros: Easy to play, supports LP Gain
Decks Cons: Minimal effects |
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(DB1-EN078) Mirror Wall TRAP / Continuous Trap Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card. (Common) |
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Pros: Easy to play, somewhat potent
effect Cons: Steep maintenance cost |
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(DB1-EN077) Enchanted Javelin TRAP / Normal Trap Increase your Life Points by the ATK of 1 attacking monster. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Doesn't negate the attack |
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(DB1-EN076) Call of the Haunted TRAP / Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card. (Super Rare) |
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Pros: Easy to play, pretty good
effect Cons: Only Special Summons in Attack Position, destroys the monster if this card leaves |
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(DB1-EN075) Dust Tornado TRAP / Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. (Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Slower MST, poor other effect |
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(DB1-EN074) The Eye of Truth TRAP / Continuous Trap As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. (Common) |
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Pros: Easy to play Cons: Benefits the opponent, applies to your hand as well |
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(DB1-EN073) Gift of the Mystical Elf TRAP / Normal Trap Increase your Life Points by 300 points for each monster on the field. (Common) |
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Pros: Easy to play, supports LP Gain
Decks Cons: Low LP boost, no other effects |
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(DB1-EN072) Graverobber TRAP / Normal Trap Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. (Common) |
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Pros: Easy to play Cons: Deals 2000 damage if stolen Spell Card is used, can't steal other card types, only in you hand for 1 turn |
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(DB1-EN071) Time Seal TRAP / Normal Trap Skip the Draw Phase of your opponent's next turn. (Common) |
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Pros: Easy to play Cons: Largely minimal effect, no other effects |
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(DB1-EN070) Chain Destruction TRAP / Normal Trap You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the Summoning player's hand and Deck. The Deck is then shuffled. (Common) |
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Pros: Easy to play Cons: Doesn't destroy the Summoned monster |
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(DB1-EN069) Lightforce Sword TRAP / Normal Trap Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. (Common) |
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Pros: Easy to play Cons: Effect is a gamble, no other effects |
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(DB1-EN068) Parasite Paracide EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300 (Insect / Flip / Effect) FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, must be Set and then survive an attack or be turned face-up to apply effect, minimal effects |
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(DB1-EN067) Jinzo (original artwork) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. (Ultra Rare) |
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Pros: Easy to play, very high ATK
and potent effect Cons: Low DEF, includes your Trap Cards |
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(DB1-EN066) Blue-Eyes Toon Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. (Super Rare) |
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Pros: Easy to play, high stats Cons: Can't attack the turn it is Summoned, requires Toon World to attack directly, costs 2 monsters to Special Summon itself |
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(DB1-EN065) Messenger of Peace SPELL / Continuous Spell Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. (Common) |
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Pros: Easy to play, pretty useful
effect, low maintenance cost Cons: Affects your monsters as well |
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(DB1-EN064) Mystic Plasma Zone SPELL / Field Spell Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points. (Common) |
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Pros: Easy to play, searchable,
supports DARK Decks Cons: No other effects |
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(DB1-EN063) Luminous Spark SPELL / Field Spell Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points. (Common) |
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Pros: Easy to play, searchable,
supports LIGHT Decks Cons: No other effects |
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(DB1-EN062) Rising Air Current SPELL / Field Spell Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. (Common) |
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Pros: Easy to play, searchable,
supports WIND Decks Cons: No other effects |
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(DB1-EN061) Molten Destruction SPELL / Field Spell Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points. (Common) |
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Pros: Easy to play, searchable,
supports FIRE Decks Cons: No other effects |
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(DB1-EN060) Umiiruka SPELL / Field Spell Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points. (Common) |
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Pros: Easy to play, searchable,
supports WATER Decks Cons: No other effects |
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(DB1-EN059) Gaia Power SPELL / Field Spell Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. (Common) |
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Pros: Easy to play, searchable,
supports EARTH Decks Cons: No other effects |
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(DB1-EN058) Kotodama EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1600 (Fairy / Effect) As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.) (Common) |
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Pros: Easy to play, searchable,
supports Decks with 1 Monster Type Cons: Low DEF |
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(DB1-EN057) Mystic Tomato DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100 (Plant / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Rare) |
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Pros: Easy to play, searchable,
supports DARK Decks Cons: Low DEF, Special Summons in Attack Mode |
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(DB1-EN056) Sonic Bird WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Winged Beast / Effect) When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck. (Common) |
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Pros: Easy to play, searchable,
supports Ritual Summons Cons: Low DEF, can't get Ritual Monsters |
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(DB1-EN055) Ceremonial Bell LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1850 (Spellcaster / Effect) As long as this card remains face-up on the field, both players must show their respective hands. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Poor effect |
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(DB1-EN054) Flying Kamakiri #1 WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900 (Insect / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
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Pros: Easy to play, searchable,
supports WIND Decks Cons: Low DEF, Special Summons in Attack Mode |
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(DB1-EN053) Mother Grizzly WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Beast-Warrior / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
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Pros: Easy to play, searchable,
supports WATER Decks Cons: Low DEF, Special Summons in Attack Mode |
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(DB1-EN052) Shining Angel LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
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Pros: Easy to play, searchable,
supports LIGHT Decks Cons: Low DEF, Special Summons in Attack Mode |
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(DB1-EN051) Nimble Momonga EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Beast / Effect) When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. (Rare) |
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Pros: Easy to play, searchable,
supports LP Gain Decks, Special Summons face-down Cons: Low DEF, must be destroyed in battle to apply effect |
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(DB1-EN050) Giant Germ DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Fiend / Effect) When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, must be destroyed in battle to apply effect, Special Summon in Attack Mode, minimal burn damage |
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(DB1-EN049) Karate Man EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. (Common) |
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Rating: 1 out of 5 It'll give itself a black eye. |
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(DB1-EN048) Flash Assailant DARK / Effect Monster / Level 4 / ATK 2000 / DEF 2000 (Fiend / Effect) Decrease the ATK and DEF of this card by 400 points for each card in your hand. (Common) |
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Rating: 1 out of 5 Gone in a flash once the effect kicks in. |
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(DB1-EN047) UFO Turtle FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
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Rating: 2 out of 5 Apart from Solar Flare Dragon, there isn't much that'll be even remotely a threat. |
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(DB1-EN046) Senju of the Thousand Hands LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Fairy / Effect) When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. (Common) |
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Rating: 1 out of 5 1/10 Manju's hands for 1/2 the value. |
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(DB1-EN045) Giant Rat EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450 (Beast / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Rare) |
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Rating: 2 out of 5 Your options are pretty grim as most monsters that fit the bill don't offer much else, if anything at all. |
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(DB1-EN044) Banisher of the Light LIGHT / Effect Monster / Level 3 / ATK 100 / DEF 2000 (Fairy / Effect) As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. (Common) |
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Rating: 2 out of 5 High DEF, but the effect isn't likely to benefit you much. |
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(DB1-EN043) Cyber Jar DARK / Effect Monster / Level 3 / ATK 900 / DEF 900 (Rock / Flip / Effect) FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. (Rare) |
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Rating: 2 out of 5 A bit riskier than Dark Hole (#113), but it may be all you can play and then you just hope for the best. |
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(DB1-EN042) Toon World (original artwork) SPELL / Continuous Spell Pay 1000 Life Points to activate this card. (Common) |
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Rating: 1 out of 5 UDE took the cheap way out and gave this nothing good to offset the activation fee. |
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(DB1-EN041) Hyozanryu LIGHT / Normal Monster / Level 7 / ATK 2100 / DEF 2800 (Dragon / Normal) A dragon created from a massive diamond that sparkles with blinding light. (Common) |
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Rating: 1 out of 5 You must be blind if you think this is an ideal card in any Deck. |
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(DB1-EN040) Toon Summoned Skull DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. (Rare) |
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Rating: 1 out of 5 A much worse version of the original, and barely did anything on the TV show either. |
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(DB1-EN039) Toon Mermaid DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Aqua / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. (Common) |
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Rating: 1 out of 5 If this was Ariel, she wouldn't likely even be able to sing or speak. |
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(DB1-EN038) Manga Ryu-Ran FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 2600 (Dragon / Toon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. (Common) |
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Rating: 1 out of 5 I've read my share of Yu-Gi-Oh Mangas, but this monstrosity isn't going to be in any of my Decklists. |
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(DB1-EN037) Megamorph SPELL / Equip Spell While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. (Super Rare) |
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Rating: 2 out of 5 Potential exists, but it's not always an ideal choice. |
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(DB1-EN036) Eternal Rest SPELL / Normal Spell Destroy all monsters equipped with Equip Spell Cards. (Common) |
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Rating: 1 out of 5 This hits like what, 10% of all Yu-Gi-Oh cards? |
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(DB1-EN035) Labyrinth Wall EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Rock / Normal) These walls form a labyrinth with no exit for enemies. (Common) |
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Rating: 3 out of 5 A solid defense for just 1 Tribute. |
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(DB1-EN034) Horn of the Unicorn SPELL / Equip Spell Increase the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. (Common) |
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Rating: 3 out of 5 Nearly as good as Axe of Despair, but just as good as Malevolent Nuzzler. |
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(DB1-EN033) Painful Choice SPELL / Normal Spell Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. (Common) |
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Rating: 1 out of 5 Apparently this card got the boot as well, but you're only keeping 1 of the 5 cards chosen. |
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(DB1-EN032) Giant Trunade SPELL / Normal Spell Return all Spell and Trap Cards on the field to the respective owners' hands. (Rare) |
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Rating: 2 out of 5 Okay for that one interruption-free Battle Phase, but it's only temporary. |
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(DB1-EN031) Mystical Space Typhoon SPELL / Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Super Rare) |
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Rating: 3 out of 5 The best legal Spell and Trap removal we have so far (aside from Heavy Storm). |
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(DB1-EN030) Chain Energy SPELL / Continuous Spell Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. (Common) |
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Rating: 1 out of 5 Way to make your turns even harder. |
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(DB1-EN029) The Forceful Sentry SPELL / Normal Spell Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. (Rare) |
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Rating: 1 out of 5 Can't gamble at all in Yu-Gi-Oh despite how bad this is. |
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(DB1-EN028) The Reliable Guardian SPELL / Quick-Play Spell Increase 1 face-up monster's DEF by 700 points until the end of this turn. (Common) |
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Rating: 2 out of 5 Barely a threat in the first place, but it's slightly better than Mask of Weakness. |
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(DB1-EN027) Rush Recklessly SPELL / Quick-Play Spell Increase 1 face-up monster's ATK by 700 points until the end of this turn. (Common) |
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Rating: 2 out of 5 I'd rather keep the ATK boost longer with an Equip Spell, but this can help in a few ways. |
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(DB1-EN026) Tailor of the Fickle SPELL / Quick-Play Spell Switch 1 Equip Spell Card equipped to a monster to another correct target. (Common) |
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Rating: 1 out of 5 Unless it's one of the better Equip Spells, this isn't going to be that useful at all. |
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(DB1-EN025) Fairy's Hand Mirror TRAP / Normal Trap Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target. (Common) |
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Rating: 2 out of 5 Mostly, this'll affect Equip Spells, which really doesn't leave many times where this'll see play. |
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(DB1-EN024) Delinquent Duo SPELL / Normal Spell Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. (Super Rare) |
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Rating: 1 out of 5 However potent it allegedly was, it's Forbidden now. |
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(DB1-EN023) Confiscation SPELL / Normal Spell Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. (Common) |
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Rating: 1 out of 5 A weaker Delinquent Duo, but that doesn't make Delinquent Duo much better. |
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(DB1-EN022) Chorus of Sanctuary SPELL / Field Spell Increase the DEF of all Defense Position monsters by 500 points. (Common) |
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Rating: 3 out of 5 Stall Decks can make great use of this and buy more time to assemble Exodia. |
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(DB1-EN021) Snatch Steal SPELL / Equip Spell Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. (Ultra Rare) |
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Rating: 4 out of 5 The extra Life Points doesn't really matter when the card doesn't prevent you from using the monster. |
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(DB1-EN020) Final Destiny SPELL / Normal Spell Discard 5 cards from your hand. Destroy all cards on the field. (Common) |
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Rating: 1 out of 5 If I have to discard pretty much my entire hand, then the effect should be one-sided, but it's not. |
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(DB1-EN019) Toll SPELL / Continuous Spell Each player must pay 500 Life Points to declare an attack. (Common) |
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Rating: 1 out of 5 It may be up to 2500 Life Points per Battle Phase, but I'd imagine that's quite rare. |
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(DB1-EN018) Upstart Goblin SPELL / Normal Spell Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. (Common) |
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Rating: 1 out of 5 What advantage is drawing a card if your opponent gets free Life Points in return? |
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(DB1-EN017) Gravekeeper's Servant SPELL / Continuous Spell Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. (Common) |
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Rating: 2 out of 5 Even with multiple copies, it's going to take a while to force your opponent to lose their Deck. |
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(DB1-EN016) Red Archery Girl WATER / Normal Monster / Level 4 / ATK 1400 / DEF 1500 (Aqua / Normal) A mermaid archer that hides in a protective shell, waiting for the right moment to strike. (Common) |
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Rating: 1 out of 5 Pegasus played this to try and lower Yami's fears, but it's just a poor defense as a whole. |
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(DB1-EN015) Relinquished DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Ritual / Effect) Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. (Super Rare) |
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Rating: 3 out of 5 Too much text to include how to Ritual Summon it, but it has good effects overall. |
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(DB1-EN014) Slot Machine DARK / Normal Monster / Level 7 / ATK 2000 / DEF 2300 (Machine / Normal) The machine's ability is said to vary according to its slot results. (Common) |
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Rating: 1 out of 5 Your odds of success are even lower than using the real ones in Las Vegas. |
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(DB1-EN013) Invader of the Throne EARTH / Effect Monster / Level 4 / ATK 1350 / DEF 1700 (Warrior / Flip / Effect) FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. (Common) |
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Rating: 1 out of 5 The invasion is a false alarm because the army defeated themselves long ago. |
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(DB1-EN012) Hiro's Shadow Scout DARK / Effect Monster / Level 2 / ATK 650 / DEF 500 (Fiend / Flip / Effect) FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. (Common) |
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Rating: 1 out of 5 The only cards hit are Spell Cards so they'll probably keep everything most of the time. |
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(DB1-EN011) Griggle EARTH / Effect Monster / Level 1 / ATK 350 / DEF 300 (Plant / Effect) When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 With how few ways there are to give monsters to your opponent, this card's effect wil never trigger. |
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(DB1-EN010) Minar EARTH / Effect Monster / Level 3 / ATK 850 / DEF 750 (Insect / Effect) When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points. (Common) |
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Rating: 1 out of 5 The only real options are banned, and they were bad too. |
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(DB1-EN009) Maha Vailo LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400 (Spellcaster / Effect) Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card. (Common) |
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Rating: 3 out of 5 Doesn't really matter what Equip Spells you give it as each of them will give it 500 ATK. |
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(DB1-EN008) Ameba WATER / Effect Monster / Level 1 / ATK 300 / DEF 350 (Aqua / Effect) When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. (Common) |
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Rating: 1 out of 5 The chances of this card's effect going off truly are microscopic. |
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(DB1-EN007) Electric Snake LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 900 (Thunder / Effect) When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck. (Common) |
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Rating: 1 out of 5 You can do just as well, if not better with 2 copies of Jar of Greed or 1 copy of Reckless Greed. |
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(DB1-EN006) Spellbinding Circle TRAP / Continuous Trap Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. (Rare) |
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Rating: 2 out of 5 A weaker Shadow Spell, but it could be worse still. |
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(DB1-EN005) Malevolent Nuzzler SPELL / Equip Spell Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. (Common) |
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Rating: 3 out of 5 A good ATK boost and it's reusable for a small fee. |
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(DB1-EN004) Horn of Light SPELL / Equip Spell Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. (Common) |
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Rating: 3 out of 5 The DEF version of Malevolent Nuzzler, but with a slightly higher boost. Pretty decent overall. |
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(DB1-EN003) Black Pendant SPELL / Equip Spell Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. (Rare) |
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Rating: 1 out of 5 Nothing here makes this useful. |
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(DB1-EN002) Axe of Despair SPELL / Equip Spell Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck. (Rare) |
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Rating: 4 out of 5 The highest static ATK boost offered by any Equip Spell to date. Well worth it, even for the 2nd effect. |
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(DB1-EN001) Penguin Knight WATER / Effect Monster / Level 3 / ATK 900 / DEF 800 (Aqua / Effect) When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck. (Common) |
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Rating: 1 out of 5 You might need the cards in the Graveyard later, but it's not like the effect will trigger that often anyway. |